A couple of days ago I received an e-mail by Blitz Research Ltd offering me a nice discount on Monkey X Pro, which I took advantage of. To show some love towards BRL and Monkey X Pro I thought I would share the offer here.
Monkey X Pro is a programming language for creating games which can be deployed to several targets including, but not limited to, Android, iOS, HTML5, Desktop, XNA, Ouya and more.
When you buy Monkey X Pro simply enter the coupon code MONKEYX30 for a 30% discount.
Now go buy it and support BRL!
Note: this offer is only available for a limited time and is available until 2nd June.
With the re-branding also comes a new free version. Before, the free version only supported the HTML5 target but now also includes the desktop target. Other targets can be acquired by purchasing a Monkey X Pro license.
Now that the desktop target is freely available as well I think I’ll go give Monkey a try soon. I haven’t used BlitzMax in ages (and I consider it a dead end as well) and since Monkey is very similar to BlitzMax I don’t expect too much trouble to get adapted to it.
I had originally planned for this post to be a bit different, but due to recent events the idea of a (or my) module manager for Monkey has become obsolete.
Not too long ago I asked around Twitter, the BlitzMax and Monkey forums to see if there was any interest in a module manager for Monkey. I’ve had some positive responses and so I decided to start a IndieGogo crowdfunding campaign for a Monkey Module Manager. I started to write down things I would want to do for this module manager and made a cost estimate. Setting up a decent looking crowdfunding campaign takes quite some time and I had originally planned on launching the campaign 1st of June.
But then BRL released a simple module manager with a recent Monkey release. Though very different from what I had in mind it’s capable of installing modules from 3rd party developers. Although I haven’t tried it out yet and am unsure of how useful it is the fact is that there’s now a module manager for Monkey.
So what’s going to happen to the IndieGogo campaign? I’ve decided not to launch it. There now is a BRL supported way to manage and install 3rd party modules. And while I think having the option to choose which solution to use would be better (competition is always good for innovation) I have little faith in the Monkey community supporting another solution. Yes, I would’ve loved to develop a Monkey Module Manager but as it is now it’s not going to happen.
Having done a module manager for BlitzMax called Maximus I’ve received one question several times: will you also make a module manager for Monkey?
My answer at the time was ‘no’. Simply because I didn’t use Monkey nor was I planning to. To be honest, I’m still not planning on using Monkey myself. But there are lots of people who do use Monkey and with the (my assumption) amount of available modules I think Monkey would benefit from a module manager.
Sure, Monkey has a module page which lists some modules, but that’s just a listing. When in time there are more and more modules being released for Monkey it’ll become more tedious and painful to manage all your (installed) Monkey modules.
So I’d like to know if Monkey users have any interest in a module manager which for users will allow them to easily install and update modules. For module authors it’ll be an easy way to publish a module to a central repository (like Maximus does).
That way everyone can benefit from a central repository hosting these modules.
Why am I asking if there’s any interest in this? I’ve got some ideas and I think it’ll make up for a nice summer project. I’m interested to hear peoples opinions on this which I can use to decide to start it all up.
This is a cross post from a topic I started at the BlitzMax forum. Which has also been copied to the Monkey forum. I decided to put it on here as well.