Why I won’t develop a Maximus for Monkey

I had originally planned for this post to be a bit different, but due to recent events the idea of a (or my) module manager for Monkey has become obsolete.

Not too long ago I asked around Twitter, the BlitzMax and Monkey forums to see if there was any interest in a module manager for Monkey. I’ve had some positive responses and so I decided to start a IndieGogo crowdfunding campaign for a Monkey Module Manager. I started to write down things I would want to do for this module manager and made a cost estimate. Setting up a decent looking crowdfunding campaign takes quite some time and I had originally planned on launching the campaign 1st of June.

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But then BRL released a simple module manager with a recent Monkey release. Though very different from what I had in mind it’s capable of installing modules from 3rd party developers. Although I haven’t tried it out yet and am unsure of how useful it is the fact is that there’s now a module manager for Monkey.

So what’s going to happen to the IndieGogo campaign? I’ve decided not to launch it. There now is a BRL supported way to manage and install 3rd party modules. And while I think having the option to choose which solution to use would be better (competition is always good for innovation) I have little faith in the Monkey community supporting another solution. Yes, I would’ve loved to develop a Monkey Module Manager but as it is now it’s not going to happen.

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