Posted in January 3, 2010 ¬ 17:48h.HtbaaComments Off
I’ve released a new module, process.mod, which is based on the process manager described in Mike McShaffry’s book Game Coding Complete, 3rd edition. process.mod Is part of the htbaapub.mod modules collection and will be added soon to a new htbaapub.mod release.
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Posted in January 1, 2010 ¬ 13:16h.HtbaaComments Off
htbaapub.mod got updated to version 1.05 today. This version contains a new module goal.mod. Also, in 1.04 (of which wasn’t a full blown source-zip released) an update to rackspacecloudfiles.mod enables meta data support. If you use any of these modules I recommend updating. Download htbaapub.mod 1.05 (contains source code of all modules)
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Posted in January 1, 2010 ¬ 13:00h.HtbaaComments Off
Freshly released out of my private repository htbaa.mod is goal.mod, now available in htbaapub.mod 1.05! What does it do? Well, let me quote myself: This module enables you to create A.I. agents with hierarchy supported goals. So go get goal.mod if you can use it.
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Posted in December 27, 2009 ¬ 11:29h.HtbaaComments Off
The latest update of rackspacecloudfiles.mod, version 1.06, comes with metadata support for objects. You can now retrieve metadata and set it. Setting metadata can be done when uploading a file or you can change it on existing objects.
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Posted in November 4, 2009 ¬ 00:05h.HtbaaComments Off
htbaapub.mod got updated to version 1.03 today. This version contains an updated fsm.mod, rest.mod and rackspacecloudfiles.mod. If you use any of these modules I recommend updating. Download htbaapub.mod 1.03 (contains source code of all modules)
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Posted in November 4, 2009 ¬ 00:01h.HtbaaComments Off
Today I updated fsm.mod to version 1.01. This update contains a small example demonstrating creating a FSM machine with 2 states and how to transition between them. The documentation has also been updated. Download fsm.mod 1.01
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Posted in October 18, 2009 ¬ 22:19h.HtbaaComments Off
So already a week and a half ago I purchased ifsoGUI and only today I finally found (made) some time to experiment with it. I’ve read the examples and they were all very clear, but you don’t actually learn anything without experiencing it first hand. The API of ifsoGUI very much resembles that of MaxGUI [...]
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Posted in October 8, 2009 ¬ 23:39h.HtbaaComments Off
I had been looking for a nice library to create in-game graphical user interfaces but couldn’t find any BlitzMax module I liked. I’ve looked at FryGUI in the past but decided not to use it. The examples were impressive enough but I wasn’t under the impression that it’s being actively maintained. CEGUI, wrapped by Brucey, [...]
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