Projects
I’ve listed all current projects over here.
Game Prototypes
Currently all projects have been binned. Instead I’ll focus on making some prototypes. Some of the prototypes might make it out to the public, I’m not sure yet.
Maximus
A module manager for BlitzMax, consisting of a website containing lots of modules, and a client for installing and upgrading modules. It’s what CPAN is for Perl, and Gems is for Ruby. I’m mostly responsible for the web front-end, which can be reached at maximus.htbaa.com. This project is still under heavy development. Sources can be grabbed from Github (maximus-web and maximus-client). There’s also a Twitter account to which updates get posted.
Rackspace Cloud Files Sync
An online backup tool. This project is open-source and the code is available at GitHub. There’s also a worklog at blitzmax.com. More information can be found on the Rackspace Cloud Files Sync page.
I’m thinking about rewriting this application in C# so I can get to know the C# language. For now, the current tool suits my needs of syncing a local directory and a CloudFiles container.
htbaa.mod
htbaa.mod Is a collection of in house created modules for BlitzMax. Some concepts of KrasEngine have been used. Currently there are modules for a basic DBORM module, Fuzzy State Machines, Messaging and Entity Management. And of course my general types and functions. Most modules have already moved to htbaapub.mod. Work on these modules have been deprecated in favor of htbaapub.mod and other alternatives.
htbaapub.mod
A collection of free open-source BlitzMax modules hosted at GitHub. Currently modules are available for XML-RPC, Fuzzy logic, Rackspace Cloud Files, Factory building, Finite State Machines, Goal Based Agents, Process management, REST interfacing and simple SQL Query Building. There’s also a worklog at blitzmax.com.
CPAN Modules
I’m a CPAN author with a couple of modules under my belt.
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