Archive for the ‘Programming’ Category

Hierarchy supported goals with goal.mod

Freshly released out of my private repository htbaa.mod is goal.mod, now available in htbaapub.mod 1.05! What does it do? Well, let me quote myself: This module enables you to create A.I. agents with hierarchy supported goals. So go get goal.mod if you can use it.

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rackspacecloudfiles.mod now supports metadata

The latest update of rackspacecloudfiles.mod, version 1.06, comes with metadata support for objects. You can now retrieve metadata and set it. Setting metadata can be done when uploading a file or you can change it on existing objects.

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Hello World!

Just testing if my syntax highlighter works! #!/usr/bin/env perl use strict; use warnings;   print "Hello World!\n"; This seems to be working and after some changes to my themes’ stylesheet it looks a bit better.

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htbaapub.mod updated to 1.03

htbaapub.mod got updated to version 1.03 today. This version contains an updated fsm.mod, rest.mod and rackspacecloudfiles.mod. If you use any of these modules I recommend updating. Download htbaapub.mod 1.03 (contains source code of all modules)

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fsm.mod updated to 1.01

Today I updated fsm.mod to version 1.01. This update contains a small example demonstrating creating a FSM machine with 2 states and how to transition between them. The documentation has also been updated. Download fsm.mod 1.01

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Getting inspiration by experimenting, changing course

So already a week and a half ago I purchased ifsoGUI and only today I finally found (made) some time to experiment with it. I’ve read the examples and they were all very clear, but you don’t actually learn anything without experiencing it first hand. The API of ifsoGUI very much resembles that of MaxGUI [...]

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I just purchased ifsoGUI

I had been looking for a nice library to create in-game graphical user interfaces but couldn’t find any BlitzMax module I liked. I’ve looked at FryGUI in the past but decided not to use it. The examples were impressive enough but I wasn’t under the impression that it’s being actively maintained. CEGUI, wrapped by Brucey, [...]

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How Git made my day with cloning, branching and submodules

So today at work I started working on a website that’s basically a clone of another one. The website to clone has a rather old code base but a fully working control panel with order processing, payment reminders, CRM and more. As the code base for the website itself was way too old I decided [...]

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Game Coding Complete, 3rd edition

Last Thursday I’ve made my first purchase over at Amazon and was happily surprised it arrived today. That’s the fastest delivery time I’ve experienced from a webshop not located in my country! So kudos to that. Game Coding Complete, 3rd edition was what got delivered at my house. I’ve only skimmed through some pages and [...]

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