htbaapub.mod got updated to version 1.08 today. This version contains a version 1.03 of rest.mod.
Download htbaapub.mod 1.08 (contains source code of all modules)
I’ve just licensed all modules that are part of htbaapub.mod 1.07 under the MIT license.
All updates have been pushed to GitHub. Sqlbuilder.mod, which isn’t included in the htbaapub.mod repository because it isn’t finished, has also been released under the MIT License.
If you don’t use Git you can a full source download from here: 1.07 – Sources of all modules.
htbaapub.mod updated to 1.06
htbaapub.mod got updated to version 1.06 today. This version contains a new module called process.mod.
Download htbaapub.mod 1.06 (contains source code of all modules)
New module process.mod
I’ve released a new module, process.mod, which is based on the process manager described in Mike McShaffry’s book Game Coding Complete, 3rd edition.
process.mod Is part of the htbaapub.mod modules collection and will be added soon to a new htbaapub.mod release.
htbaapub.mod updated to 1.05
htbaapub.mod got updated to version 1.05 today.
This version contains a new module goal.mod. Also, in 1.04 (of which wasn’t a full blown source-zip released) an update to rackspacecloudfiles.mod enables meta data support. If you use any of these modules I recommend updating.
Download htbaapub.mod 1.05 (contains source code of all modules)
Hierarchy supported goals with goal.mod
Freshly released out of my private repository htbaa.mod is goal.mod, now available in htbaapub.mod 1.05!
What does it do? Well, let me quote myself:
This module enables you to create A.I. agents with hierarchy supported goals.
So go get goal.mod if you can use it.
The latest update of rackspacecloudfiles.mod, version 1.06, comes with metadata support for objects. You can now retrieve metadata and set it. Setting metadata can be done when uploading a file or you can change it on existing objects.
htbaapub.mod updated to 1.03
htbaapub.mod got updated to version 1.03 today.
This version contains an updated fsm.mod, rest.mod and rackspacecloudfiles.mod. If you use any of these modules I recommend updating.
Download htbaapub.mod 1.03 (contains source code of all modules)
fsm.mod updated to 1.01
Today I updated fsm.mod to version 1.01.
This update contains a small example demonstrating creating a FSM machine with 2 states and how to transition between them. The documentation has also been updated.
So already a week and a half ago I purchased ifsoGUI and only today I finally found (made) some time to experiment with it. I’ve read the examples and they were all very clear, but you don’t actually learn anything without experiencing it first hand. The API of ifsoGUI very much resembles that of MaxGUI so it’s very straightforward. With the only exception that besides using an event queue you can also use callbacks for every gadget. These callbacks get executed as soon as an event gets fired for the gadget. Powerful stuff.
Anyway, playing with ifsoGUI inspired me with new game ideas. My mind started to do some creative thinking again. Something I haven’t had for a long time. It’s nice to know that’s not gone yet and it’s very neat how an idea can evolve inside your head. Today I finally realized that I should change the genre of games I should try to create, or at least start with. I’ve been mainly focused on airplane/spaceship dogfighting games which is a genre I enjoy playing, but am currently bad at creating. It took me 3 prototypes to realize I’m not cut out yet for this genre. Of which the first two took more time than a prototype should take. For the third prototype I only invested a couple of hours. I realized I was doing the same thing over again and terminated it.
ifsoGUI inspired me to start thinking about a completely different genre. With the ease of creating panels, buttons, sliders, text boxes and all I started visualizing how easy it would be to create small little windows to manage lots of objects. So in other words, micro-management. I’ve always enjoyed playing Tycoon type games, like Roller Coaster Tycoon, Theme Park and Theme Hospital. I don’t play these game a lot anymore because they consume way too much time. But I’ve spend a lot of hours on it in the past already and it’s a fun genre.
So I suppose I’m changing my direction to set course to a new destination!
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