My my, I managed to finish something that was on my bucket list. I finished reading The Game Producer’s Handbook. So far the most expensive book I had bought (in this genre). The biggest part of the book didn’t really interest me, but nearing the end of the book it got better. The thing is, I’m interested in Indie Gamedev. This book mostly focuses on AAA titles. Which means big budgets and huge teams. Nevertheless it was an interesting read as it gives a nice insight in the work of a game producer.
Game Coding Complete, 3rd edition
Last Thursday I’ve made my first purchase over at Amazon and was happily surprised it arrived today. That’s the fastest delivery time I’ve experienced from a webshop not located in my country! So kudos to that.
Game Coding Complete, 3rd edition was what got delivered at my house. I’ve only skimmed through some pages and so far I like what I see. It’s quite a big book with 908 pages so I’m afraid it’s going to take me a while to finish it.
I ordered the book because although I’ve got quite a bit of programming experience, I don’t have much experience in programming games. Sure, I did a couple of small games and prototypes but never gotten much further than that. Since the author, Mike McShaffry, is quite the veteran I thought, why not learn from one of the best?
The book has lots of examples and am eager to start reading it.
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