Archive for October, 2009

Getting inspiration by experimenting, changing course

So already a week and a half ago I purchased ifsoGUI and only today I finally found (made) some time to experiment with it. I’ve read the examples and they were all very clear, but you don’t actually learn anything without experiencing it first hand. The API of ifsoGUI very much resembles that of MaxGUI [...]

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I just purchased ifsoGUI

I had been looking for a nice library to create in-game graphical user interfaces but couldn’t find any BlitzMax module I liked. I’ve looked at FryGUI in the past but decided not to use it. The examples were impressive enough but I wasn’t under the impression that it’s being actively maintained. CEGUI, wrapped by Brucey, [...]

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How Git made my day with cloning, branching and submodules

So today at work I started working on a website that’s basically a clone of another one. The website to clone has a rather old code base but a fully working control panel with order processing, payment reminders, CRM and more. As the code base for the website itself was way too old I decided [...]

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Game Coding Complete, 3rd edition

Last Thursday I’ve made my first purchase over at Amazon and was happily surprised it arrived today. That’s the fastest delivery time I’ve experienced from a webshop not located in my country! So kudos to that. Game Coding Complete, 3rd edition was what got delivered at my house. I’ve only skimmed through some pages and [...]

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Twitter update?

I’m checking if my freshly installed Twit-update plugin works. If all is well it should have added a new tweet to my account. Now all you faithful followers will be updated when I post a new blog entry or edit one!

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New website launched

So I’ve finally decided to do something useful with my website! I’ve been planning to writing my own CMS to maintain my website from day one. Thing is, due to my day job taking up 40+ hours a week I don’t have much time to focus on this. Besides, my day job is web development [...]

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